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From: Jeric@cup.portal.com
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To: lightwave-l@netcom.com
Subject: Re: Bones problem.
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Date: Mon, 1 May 95 23:10:42 PDT
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>
> >> But after hours of playing around, I cannot seem to get the
> >> bone "influences" to work properly with the model.
>
> >Maybe I'm not crazy. I've spent hours of work and sleepless nights
> >trying to make bones work properly for a character figure, and I've
> >not been able to do it without splitting the character into separate
> >objects.
>
> >I'm not sure it can be done. Still, I'd be overwelmed with joy if
> >someone could tell me I'm wrong.
>
>I did an attempt to animate the triceratops using bones and failed
>miserably. I had over 30 bones in it, toes, jawbones, everything,
>and even simplified the bone layout in later attemps. Never could
>get them to work right The only way it would work was to split up
>the triceratops.
>
>Tank
>
Hmmmm, on the few occasions I've used bones, using limited region
and salting the objects with bones seems to work, i.e., I'll have
a major "headbone" and a bunch of smaller headbones parented to
it with a very small region to prevent the head geometry from